In the fast-paced world of Valorant, not every match goes according to plan. Sometimes, a team finds itself overwhelmed, demoralized, or facing technical issues that make victory nearly impossible. In these cases, players often look to “FF”—short for forfeit—Valorant’s surrender system that allows teams to end a match early and move on.
How to Surrender (“FF”) in Valorant

The surrender process is built directly into Valorant’s in-game chat system. Here’s how it works:
- Open the chat by pressing Enter.
- Type one of the commands: /ff, /surrender, or /forfeit, then press Enter.
- Teammates vote: All players on your team will see a vote prompt. To succeed, four out of five players must vote “Yes.”
- Match ends immediately: If approved, the match ends, and your team takes a loss.
There are a few restrictions to keep in mind:
- You can only call for a surrender after Round 5.
- Teams can initiate a surrender vote once per half.
- Opponents win by default if your team forfeits.
When and Why to FF
The FF system is designed as a relief valve, but using it wisely is key. Players typically surrender when:
- Facing overwhelming odds, such as being down by double digits early.
- Technical issues like disconnects, broken peripherals, or persistent lag.
- Toxic or tilted lobbies where teamwork has completely broken down.
That said, many coaches and pro players caution against surrendering too early. Valorant is a comeback-friendly game—economy swings, clutch plays, and strong coordination can flip a seemingly lost match.
Surrender Etiquette
Because FF is a team-wide decision, etiquette matters.
- Communicate first: Ask your teammates if they agree before typing the command. Premature votes often annoy players who still want to fight.
- Respect morale: Some players value practice and learning opportunities, even in tough matches.
- Use responsibly: Surrendering still counts as a loss and affects MMR in ranked. Abusing FF isn’t a shortcut—it’s a last resort.
The Bottom Line
To FF in Valorant, simply type /ff in chat after Round 5, and if four teammates agree, the match ends. But like any tactical tool, the forfeit command should be used with thought and consideration. Sometimes the best decision is to cut losses and regroup; other times, it’s to fight back and prove comebacks are always possible.
Written by:
Christian