Tactical Takedowns: Unpacking Marvel Rivals’ Unique Ban System

Updated: 4th June 2025 3 min read

In the high-stakes arena of Marvel Rivals‘ competitive mode, victory hinges not just on lightning-fast reflexes and precise aim, but also on shrewd strategic foresight.

At higher echelons of play, a unique hero ban system introduces a pivotal layer of tactical depth, forcing players to adapt and innovate before a single shot is fired. This intricate mechanism is designed to elevate the competitive experience, rewarding nuanced team coordination and an understanding of the game’s evolving meta.

Elite Access: Who Gets to Ban?

The hero ban system in Marvel Rivals isn’t for every aspiring superhero. This strategic layer is exclusively reserved for competitive matches where all participating players have achieved Diamond rank (or Diamond III, depending on the specific source) or higher. 

Players below this distinguished threshold will not encounter the ban phase and can freely access the entire hero roster in their matches. This tiered access ensures that the ban system is leveraged by those with a deeper understanding of hero synergies, counter-picks, and competitive strategies.

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The Ban Blueprint: A Two-Stage Process

The ban phase itself is a carefully orchestrated sequence that unfolds before hero selection, divided into two critical stages:

  1. Hero Pre-Selection Phase: Lasting approximately 15 seconds, this initial stage allows players to pre-select their desired hero. This crucial step serves as a communicative tool, signaling preferences to teammates and helping to avoid the accidental banning of a crucial allied pick. It’s a quick moment for internal team alignment before the real strategic crunch begins.
  2. Hero Ban Phase: This is where the tactical tug-of-war truly begins. Each team gets to vote to ban two heroes from the match. The process is broken into two distinct rounds, each lasting about 20 seconds. After each round, the chosen bans are dramatically revealed to both teams. In total, up to four unique heroes can be removed from play per match – two by each team. However, a fascinating wrinkle exists: if both teams happen to ban the same hero, that hero is “doubly banned,” effectively reducing the total number of unique bans in that particular match.

The Probability Play: How Bans Are Decided

Unlike a simple majority vote, Marvel Rivals employs a probability-based voting system for its bans. Each player casts a vote for a hero they wish to see removed. The magic happens behind the scenes: the more votes a hero receives, the higher their percentage chance of actually being banned. 

For example, if three players on a team vote for Spider-Man and three for Peni Parker, there’s a 50% chance for either hero to be banned. Conversely, if four players vote for Iron Man and only one for Thor, Iron Man stands an 80% chance of being banned, while Thor has a 20% chance.

Strategic Chess Match: The Implications of Banning

The implications of this ban system are profound for high-level competitive play. It empowers teams to:

  • Remove Problematic Picks: Banning can neutralize heroes deemed currently overpowered or those that strongly counter a team’s preferred strategy.
  • Counter Meta Strategies: Teams can ban popular “meta” heroes, forcing opponents out of their comfort zone and into less familiar compositions.
  • Target Specialists: At the highest ranks, where players might be known for their exceptional mastery of specific heroes, the ban system allows for targeted removal of these threats.

Effective communication and seamless coordination are paramount during the ban phase. Teams must weigh their own strategic advantages, consider the current map, and analyze the prevailing meta to cast their votes effectively.

The Marvel Rivals ban system is a meticulously crafted feature designed to inject depth and fairness into competitive play, rewarding strategic thinking and robust teamwork at the pinnacle of superhero skirmishes.

FeatureDetails
Who can ban?Diamond rank (or higher) players in Competitive mode
When does it occur?Before hero selection in qualifying matches
How many bans per team?Two bans per team (up to four unique bans per match)
Voting systemProbability-based (not strict majority)
Impact of duplicate bansIf both teams ban the same hero, fewer unique bans
Strategic useRemove counters, meta picks, or target known specialists

Written by:

Christian