How Long Is an Average League of Legends Game?

Updated: 5th April 2025 1 min read

League of Legends is a game of strategy, mechanics, and momentum. Whether you’re a new player or a ranked veteran, understanding how long a match typically lasts can help with time management, champion selection, and even your mindset going into the game.

The Average Game Length on Summoner’s Rift

On the main 5v5 map, Summoner’s Rift, the average game lasts between 30 and 35 minutes. This applies to both normal and ranked games, though there’s variation depending on player behavior, matchmaking rank, and patch-specific balance.

Faerie Court Lux

Ranked and High-ELO Games

Higher-tier players (Diamond and up) often end games faster because of cleaner execution, better objective control, and less chaotic fights. These games typically last:

  • 25–32 minutes in solo queue
  • 30–40 minutes in coordinated 5-stacks or Clash

Low-ELO Games

Newer players and lower-tier matches (Bronze, Silver) tend to run longer:

  • 35–45 minutes, due to:
    • Slower rotations
    • Fewer early-game objectives
    • Delayed game-ending pushes

Game Length by Mode

ModeAverage Length
Summoner’s Rift30–35 minutes
ARAM18–22 minutes
Arena10–15 minutes
Teamfight Tactics35–45 minutes
Co-op vs. AI20–25 minutes
Clash35–50 minutes

ARAM games are shorter due to constant fighting and no laning phase. Arena (2v2v2v2) matches are even faster thanks to round-based mechanics and scaling augments.

Factors That Influence Game Duration

Several variables affect how long a game lasts:

  • Champion Composition: Scaling champions (like Kassadin or Kayle) often push the game later.
  • Surrender Votes: Early surrenders at 15 or 20 minutes can end the match abruptly.
  • Objective Control: Teams that dominate Baron, Dragon, and towers close games faster.
  • Meta Shifts: Patches that favor early-game aggression can reduce average game length.

Riot Games actively monitors match times across all ranks. When games start dragging beyond 40–45 minutes regularly, Riot often:

  • Increases tower damage or champion scaling
  • Nerfs defensive runes or healing
  • Introduces map changes (e.g. chemtech zones or soul buffs)

Written by:

Christian