In the fast-paced world of League of Legends, map control can mean the difference between victory and defeat. Whether you’re a top laner responding to a dragon fight or a mid laner catching a wave before it crashes into your tower, few tools are more essential than Teleport—a summoner spell that enables strategic movement across the map.
But how exactly does Teleport work, when should you use it, and how has it changed over the years? Here’s a breakdown of everything you need to know about how to teleport in League of Legends (LoL).
What Is Teleport?
Teleport, often shortened to TP, is one of the two summoner spells players can choose before a match. It allows a champion to channel for a few seconds and then instantly transport to a designated location on the map.

Teleport is most commonly used by:
- Top laners, who are isolated from the rest of the team and need a quick way to join fights
- Split-pushing champions, who want to apply pressure and return to teamfights
- Control mages and other champions who rely on fast macro play
How to Use Teleport In-Game
Here’s how to activate and use the spell once you’ve selected it in champion select:
- Press the assigned summoner spell key (usually D or F).
- Left-click on an eligible target on the map. Valid targets include:
- Allied turrets
- Minions
- Wards
- Certain allied champion-created objects (e.g., Jarvan IV’s Demacian Standard (E), Yorick’s Maiden)
- A brief channel (usually 4 seconds) begins.
- After the channel completes without interruption, your champion teleports to the target.
- Note: If you are affected by any disabling crowd control (like a stun, knock-up, root, or suppression) during the channel, Teleport is canceled and goes on a shorter cooldown. This occurs regardless of whether the crowd control ability deals damage.
The Current State of Teleport (2025 Update)
Teleport has gone through many changes since its original design. Riot Games has refined it to reduce abuse and create more strategic tension. As of the latest patch:
- Unleashed Teleport becomes available at 10 minutes, replacing the basic version.
- Before 10 minutes, you can only teleport to turrets.
- After 10 minutes, you can teleport to minions, wards, and certain allied devices.
- This change was introduced to reduce early-game map pressure and balance lane dynamics, particularly in solo lanes.
When Should You Use Teleport?
Proper use of Teleport can swing games. Here are a few optimal scenarios:
- Responding to bot-lane dives or skirmishes while you’re in top lane
- Returning to lane quickly after a recall to avoid losing farm or experience
- Initiating a flank from vision wards or deep-placed minions during a team fight
- Joining an objective fight like Baron or Dragon when the enemy isn’t expecting you
Using TP well isn’t just about mechanics—it’s about game awareness, timing, and communication. Many pro players coordinate Teleport flanks with support or jungler vision setups.
Common Mistakes with Teleport
Even experienced players can misuse Teleport. Some frequent errors include:
- Teleporting into fog of war, risking ambushes
- Wasting TP on low-value returns to lane when walking would suffice
- Failing to cancel TP when the fight is lost before you arrive
- Channeling without safety, making yourself vulnerable to interrupts
Learning from these mistakes is part of mastering macro-level gameplay.
Do All Champions Use Teleport?
While any champion can equip the spell, not all champions benefit equally. Champions with high mobility (like Kassadin or Tryndamere) or global abilities (like Shen and Twisted Fate) may prioritize other summoners. Still, Teleport remains a meta staple for solo laners, especially in high-elo and professional play.
In Summary
Teleport in League of Legends is a powerful summoner spell that enables fast, strategic movement across the map. Whether you’re saving a tower, surprising the enemy, or returning to lane with an item advantage, mastering TP is key to improving your macro gameplay. Used correctly, it can win you objectives, swing fights, and turn the tide of battle in seconds—no boots required.
Written by:
Christian