What Was League of Legends Inspired By? Tracing the Origins of Riot’s Global Phenomenon

Updated: 8th May 2025 2 min read

With over a decade of dominance in the gaming world, League of Legends is often credited with popularizing the multiplayer online battle arena (MOBA) genre. But even a titan like League didn’t emerge from nowhere. Behind Riot Games’ flagship title is a story of inspiration, evolution, and the modding community that quietly changed gaming history.

So, what was League of Legends inspired by? The answer begins with a mod—and ends with a revolution.

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The Birthplace: Defense of the Ancients (DotA)

The primary inspiration for LoL was Defense of the Ancients, commonly known as DotA—a custom mod created for Blizzard’s Warcraft III: Reign of Chaos in the early 2000s. DotA transformed Blizzard’s real-time strategy (RTS) engine into a new kind of game: a team-based battle featuring individual heroes, experience gain, item builds, and a central objective.

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Unlike traditional RTS titles, where players control armies, DotA focused on single-unit control with deep strategy. It was complex, competitive, and fiercely community-driven. And it quickly gained popularity among players looking for something fresh and skill-based.

Turning a Mod into a Movement

In 2009, Riot Games launched League of Legends: Clash of Fates—soon shortened to just League of Legends.

Where DotA was seen as punishing and opaque, League offered a more forgiving entry point. It also brought frequent champion releases, lore, and a live service model—laying the foundation for its future as a massive global platform.

Key Differences From DotA

Though League of Legends drew heavily from DotA, it also introduced critical changes:

  • Simplified mechanics: No item sharing, no denying creeps, and no universal shop mechanics.
  • Free-to-play model: Unlike Warcraft III, which required a purchase, League launched as free-to-play with optional cosmetics.
  • Dedicated servers and matchmaking: No need for LANs or external hosting platforms.
  • Original champions: Riot created its own characters with unique backstories, moving away from DotA’s reliance on Blizzard’s assets.

These innovations helped League thrive where many other mods-turned-games failed.

From Inspiration to Innovation

Over time, League of Legends became more than just a spiritual successor. It pioneered the concept of live-service MOBAs, launched one of the biggest esports ecosystems in history, and helped redefine how modern games evolve post-launch.

In a twist of fate, DotA 2—developed by Valve and released in 2013—would become League’s biggest competitor. The two games, born from the same modding roots, now define an entire genre.

Final Thoughts

League of Legends was inspired by Defense of the Ancients, but it didn’t just imitate—it innovated. Through thoughtful design, community focus, and relentless updates, Riot Games turned a humble Warcraft III mod into one of the most successful video games of all time.

What began as a tribute to a beloved mod has since grown into a cultural force, inspiring its own generation of players, creators, and competitors around the world.

Written by:

Christian