In Valorant, the Spike isn’t just a bomb—it’s the heartbeat of standard matches, dictating the tempo for both attackers and defenders. Mastering its use can turn the tide of games and separates beginners from seasoned tacticians. Here’s a comprehensive journalistic look at how to use the Spike and make every plant count.
What Is the Spike?
The Spike is the central objective in Valorant’s primary game mode, functioning similarly to the bomb in other tactical shooters.

The attacking team’s goal is to plant it on designated sites, while defenders must prevent the plant or defuse it if planted.
Picking Up, Carrying, and Dropping the Spike
- At round start: The Spike spawns near the attackers’ spawn point. Any attacker can pick it up simply by walking over it.
- Carrying: The Spike sits in the inventory, usually accessed with the “4” key by default.
- To drop: Equip the Spike (press “4”) and then press “G” (default) to drop it for another teammate—a useful maneuver when reassigning roles on the fly or when a more suitable agent is ready to plant.
Planting the Spike
Step-by-Step Guide
- Enter a bomb site: You can only plant inside designated areas, which are clearly marked by white lines or zones on the minimap.
- Equip the Spike: Press “4” to ready the device from your inventory.
- Begin planting: Hold down the plant key (default is left-click or “4”) while standing within the bomb site. The planting process takes four seconds.
- Stay alert: While planting, you are not fixed to your view; you can look around to scan for threats. Be wary—defenders often push aggressively to stop the plant in its final moments.
- Finish the plant: Once planted successfully, a 45-second countdown begins until the Spike detonates.
Pro tip: The player with the Spike can “fake plant” by tapping the plant button briefly. This creates a planting sound cue without completing the action, often baiting defenders out of hiding, giving your team an opportunity to engage them.
Handling the Spike: Roles and Teamwork
- Who should carry? Typically, agents with utility that can secure or protect the planted Spike (such as smokes, walls, or molotovs) are ideal carriers. Heavy fraggers often pass the Spike to support players or controllers, allowing the duelists to focus on gaining entry to the site.
- Advanced tactics: Practice passing the Spike in safe locations. Dropping it in risky spots or exposed areas can lead to disastrous round losses if defenders gain control of it.
Defusing the Spike
Once planted, defenders have 45 seconds to defuse it.
- Full defuse time: A complete defuse takes 7 seconds.
- Half-defuse: You can perform a “half-defuse” in 3.5 seconds. This allows you to interrupt the defuse and resume from halfway if you need to re-engage enemies or are forced off the Spike.
Defusal tips: Use smokes, walls, or other utility abilities to protect the defuser. Crucially, communicate with your team to cover all possible angles and watch for enemy pushes.
Tips and Strategic Advice
- Sound cues: Both planting and defusing the Spike make distinct and loud sounds that can be heard across a significant portion of the map. Listen carefully for these cues to inform your next move.
- Blast radius: The Spike’s explosion can kill anyone caught within its blast zone. Use your agent’s minimap circle as a rough guide to clear the area after planting, ensuring you and your teammates are safe.
- Agent abilities: Consider saving valuable utility for after the plant, especially if you plan to deny a defuse using damage-dealing grenades, mollies, or shock darts. Post-plant utility can be incredibly effective in winning rounds.
Special Case: Gekko’s Wingman Ability
Gekko, a unique Valorant agent, can deploy his Wingman ability to plant or defuse the Spike remotely. This allows the team to hold advantageous angles and fend off attackers while the robotic companion completes the objective. However, be warned: Wingman can be destroyed by enemy fire before it finishes its task, so it still requires protection.
Why the Spike Matters
Beyond being the primary objective, the Spike plays a crucial role in the game’s meta:
- Ultimate Points: Successfully planting or defusing the Spike grants an ultimate point to the respective player, accelerating their ability to use powerful ultimate abilities.
- Economy: A successful plant earns bonus credits for the attacking team, even if they ultimately lose the round. This incentivizes teams to prioritize planting the Spike, as it directly impacts their economic advantage in subsequent rounds.
Bottom line: Using the Spike in Valorant comes down to clear communication, smart resource allocation, decisive site control, and precise timing. Perfecting your plant and defend tactics can define victories, truly making the Spike the MVP of every round.
Would you like to read more? Click the following link to learn how long it takes for spike to explode or how to defuse or how long does spike last.
Written by:
Christian